QBX Configuration
This guide covers the necessary configuration steps for integrating Boyraz Spawn Selector with the QBX framework.
Important: Always create a backup of your QBX core files before making any modifications.
π§ Required Modifications
To ensure full compatibility with the Boyraz Spawn Selector, you must update spawn resource references in your QBX framework files.
File Location
Path: qbx_core > client > character.lua
Modification 1: Resource Missing Detection
Line: ~345
Locate the resource state validation check and update the resource name:
-- Replace this line
if GetResourceState('qbx_spawn') == 'missing' then-- With this line
if GetResourceState('uz_SpawnSelector-2') == 'missing' thenModification 2: Resource Started Detection
Line: ~442
Update the conditional check for the started resource state:
π‘ Finding the Code
This will help you locate all instances of qbx_spawn across your QBX installation, ensuring you don't miss any references.
β
Verification
After making the changes:
Save the modified file
Restart your server
Check Console for any errors related to spawn systems
Test In-Game by creating a new character or respawning
Configuration Complete! Your QBX framework is now properly configured to work with Boyraz Spawn Selector.
β οΈ Important Notes
Framework Updates: If you update your QBX core in the future, you may need to reapply these changes. Always check the character.lua file after framework updates.
π Troubleshooting
Spawn selector not appearing?
Verify both code changes were applied correctly
Check console for errors
Ensure
uz_SpawnSelector-2is started after QBX core
Getting errors in console?
Double-check the resource name is exactly
uz_SpawnSelector-2Verify the resource is properly installed in your resources folder
Make sure you saved all changes to the
character.luafile
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