Configuration

Customizing your server's entry experience is done entirely via the Customize.lua and Compatibility.lua files. The system is designed to be highly flexible.


Global Settings (Customize.lua)

Variable
Type
Description

Locale

string

Sets the UI language (e.g., 'en', 'tr', 'es', 'fr').

Framework

string / nil

Set to "ESX", "QBCore", "Qbox", or leave as nil for auto-detect.

defaultNumberOfCharacters

number

Default character slots available for standard players.

playersNumberOfCharacters

table

Specific slot overrides assigned via player license2 identifiers.


Character Selection Scene

The locations table determines where the ped and camera are positioned during the character selection screen. You can add multiple locations for a dynamic experience.

locations = {
    {
        -- The exact coordinates and heading for the character model
        pedCoords = vec4(-1004.5, -478.51, 50.03, 28.19), 
        
        -- The cinematic camera angle looking at the character
        camCoords = vec4(-1006.36, -476.19, 50.50, 210.38), 
    },
}

Spawn Points (If Using Boyraz Spawn Selector)

If integrated with our spawn system, define your world entry points using coordinates and FontAwesome icons.

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